MM7 MINI-FAQ v1.3: by Donovan Hawkins hawkins@cephira.com A copy of the latest version of this FAQ may be found at: http://www.cephira.com/mightmagic Please check for updates before emailing me An autorun fix is also available (about 180kB zipped) Feel free to repost/upload/etc., just credit me a little ;-) Disclaimer: Nothing in life is guaranteed, even this. You may not sue me, here or in Erathia. I believe I have included everything except as noted An * means I have not confirmed this (probably still right) Guilds/shops are open 6am-6pm, except in Deyja/Pit (6pm-6am) TABLE OF CONTENTS: People: Skill Teachers Cross-Referenced by Location Promotion Quest Givers NPCs (Hirelings) Cross-Referenced by Skill Misc Places: Stage/Ship Schedules Spell Guilds Dwarven Barrows Things: Potion Mixing Quest Items Golem Parts Paintings Statuettes Main quest timeline Genie Lamps Weapon Recovery Times SKILL LOCATIONS LIST: Some interpolation was done, but special requirements could be missing For example, some require minimum stats (like Master Merchant) Remember that some advancements require promotion quests See the MM7 Manual for more info I am still missing: Second Shield Expert (not certain there is one) Magic Skills: Fire: Expert: Skill 4, 1000gp Tularean Forest, Pierpont, on ground, Treasuretone House Tatalia, Tidewater, Redding Residence Master: Be expert, skill 7, 4000gp Harmondale, main town, Temper Residence Grand Master: Be master, skill 10, 8000gp Erathia, mountains to south, Blayze's Water: Expert: Skill 4, 1000gp Tularean Forest, Pierpont, on ground, Whitecap Residence Avlee, Spaward, Ravenhair Residence Master: Be expert, skill 7, 4000gp Mount Nighon, Dusk's House Grand Master: Be master, skill 10, 8000gp Harmondale, above main town, Torrent's Air: Expert: Skill 4, 1000gp Tularean Forest, Pierpont, on ground, Windsong Residence Tatalia, Tidewater, Stormeye's House Master: Be expert, skill 7, 4000gp Avlee, Spaward, Greenstorm Residence Grand Master: Be master, skill 10, 8000gp Bracada Desert, northeast, Gayle's Earth: Expert: Skill 4, 1000gp Harmondale, town to south of main, Kern Residence Barrow Downs, Stone City, Welman Residence (N) Master: Be expert, skill 7, 4000gp Tularean Forest, Pierpont, on stilts, Stonewright Residence Grand Master: Be master, skill 10, 8000gp Deyja, west, Avalanche's Spirit: Expert: Skill 4, 1000gp Harmondale, above main town, Stillwater Residence Tatalia, Tidewater, Riverstone House Master: Be expert, skill 7, 4000gp Erathia, East of Steadwick, Dreamwright Residence Grand Master: Be master, skill 10, 8000gp Tularean Forest, Pierpont, on stilts, Benjamin's House Mind: Expert: Skill 4, 1000gp Erathia, Steadwick, Julian's House Mount Nighon, south, Whitesky Residence Master: Be expert, skill 7, 4000gp Avlee, Spaward, Featherwind Residence Grand Master: Be master, skill 10, 8000gp Tatalia, Tidewater, Bremen Residence Body: Expert: Skill 4, 1000gp Harmondale, above main town, Hillsmen Residence Erathia, Steadwick, Heartsworn Home Master: Be expert, skill 7, 4000gp Tatalia, Tidewater, Brother Bombah's Grand Master: Be master, skill 10, 8000gp Avlee, island south of Tidewater, Tempus' House Dark: Expert: Skill 4, 2000gp Deyja, southeast, Nightcrawler Residence Master: Be expert, skill 7, 5000gp Pit, Darkenmore Residence Grand Master: Be master, skill 10, 8000gp Pit, Castle Gloaming, Throne Room Light: Expert: Skill 4, 2000gp Bracada Desert, southeast, Lightsworn Residence Master: Be expert, skill 7, 5000gp Celeste, Morningstar Residence (E) Grand Master: Be master, skill 10, 8000gp Celeste, Castle Lambent (N), Throne Room Combat Skills: Sword: Expert: Skill 4, 2000gp Erathia, Steadwick, Ravenhill Residence Tatalia, Tidewater, Arin Residence Master: Be expert, skill 7, 5000gp Deyja, northwest, Slicer's House Grand Master: Be master, skill 10, 8000gp Harmondale, town to south of main, Chadric's House Axe: Expert: Skill 4, 2000gp Harmondale, town to south of main, Chadric's House Avlee, Spaward, Deerhunter Residence Master: Be expert, skill 7, 5000gp Barrow Downs, Stone City, Keenedge Residence (NE) Grand Master: Be master, skill 10, 8000gp Tatalia, north of Tidewater, Stonecleaver Residence Staff: Expert: Skill 4, 2000gp Harmondale, main town, Withersmythe's House Mount Nighon, central, Hawthorne's Place Master: Be expert, skill 7, 5000gp Bracada Desert, southwest, Pederton Residence Grand Master: Be master, skill 10, 8000gp Avlee, Spaward, Jillian's House Spear: Expert: Skill 4, 2000gp Tatalia, Tidewater, Greydawn Residence Avlee, Spaward, Holden Residence Master: Be expert, skill 7, 5000gp Tularean Forest, Pierpont, on stilts, Silverpoint Residence Grand Master: Be master, skill 10, 8000gp Barrow Downs, Stone City, Seline's House (NE) Dagger: Expert: Skill 4, 2000gp Tularean Forest, Pierpont, on stilts, Ottin House Bracada Desert, northwest, Smiling Jack's Master: Be expert, skill 7, 5000gp Mount Nighon, central, Aznog's Place Grand Master: Be master, skill 10, 8000gp Tatalia, Tidewater, Fist's House Erathia, Steadwick Sewers, Bill Lasker Bow: Expert: Skill 4, 2000gp Tularean Forest, Pierpont, on stilts, Suretrail Home Bracada Desert, northwest, Smiling Jack's Master: Be expert, skill 7, 5000gp Mount Nighon, central, Lanshee's House Grand Master: Be master, skill 10, 8000 gp Harmondale, above main town, Mark Manor Mace: Expert: Skill 4, 2000gp Erathia, Steadwick, Havest Residence Barrow Downs, Stone City, Thorinson Residence (NE) Master: Be expert, skill 7, 5000gp Tatalia, Tidewater, Rothham's House Grand Master: Be master, skill 10, 8000gp Deyja, southeast, Felburn's House Unarmed: Expert: Skill 4, 2000gp Harmondale, main town, Mist Manor Bracada Desert, south central, Stone House Master: Be expert, skill 7, 3000gp Evermorn Island, south, Crane Residence Grand Master: Be master, skill 10, Dodging skill 10, 8000gp Erathia, East of Steadwick, Norris' House Leather: Expert: Skill 4, 1000gp Harmondale, main town, Withersmythe's House Avlee, Spaward, Deerhunter Residence Master: Be expert, skill 7, 3000gp Mount Nighon, central, Neldon Residence Grand Master: Be master, skill 10, 7000gp Tularean Forest, Pierpont, on stilts, Miyon's Home Chain: Expert: Skill 4, 1000gp Tularean Forest, Pierpont, on stilts, Bith Residence Tatalia, Tidewater, Tricia's House Master: Be expert, skill 7, 3000gp Avlee, Spaward, Infernon's House Grand Master: Be master, skill 10, 7000gp Deyja, northwest, Nevermore Residence Plate: Expert: Skill 4, 1000gp Barrow Downs, Stone City, Spark's House (SE) Tatalia, north of Tidewater, Weldric's House Master: Be expert, skill 7, 3000gp Erathia, tents to southeast, Forgewright Residence Grand Master: Be master, skill 10, 7000gp Bracada Desert, south central, Brand's Home Shield: Expert: Skill 4, 1000gp Erathia, Steadwick, Wolverton Residence none Master: Be expert, skill 7, 3000gp Tatalia, north of Tidewater, Isram's House Grand Master: Be master, skill 10, 7000gp Evermorn Island, southwest, Smithson Residence Dodge: Expert: Skill 4, 2000gp Harmondale, main town, Mist Manor Bracada Desert, south central, Stone House Master: Be expert, skill 7, 3000gp Evermorn Island, south, Crane Residence Grand Master: Be master, skill 10, Unarmed skill 10, 8000gp Erathia, east of Steadwick, Wain Manor Miscellaneous Skills: Disarm Trap: Expert: Skill 4, 500gp Tularean Forest, Pierpont, on stilts, Fiddlebone Residence Tatalia, Tidewater, Taren's House Erathia, Steadwick Sewers, Bill Lasker Master: Be expert, skill 7, 2500gp Harmondale, above main town, Skinner's House Grand Master: Be master, skill 10, 6000gp Mount Nighon, south, Silk's House Perception: Expert: Skill 4, 500gp Harmondale, town to south of main, Weider Residence Avlee, Spaward, Holden Residence Master: Be expert, skill 7, 2500gp Tularean Forest, Pierpont, on ground, Dotes Residence Grand Master: Be master, skill 10, 6000gp Deyja, northwest, Cleareye's Home Merchant: Expert: Skill 4, 2000gp Tularean Forest, Pierpont, on stilts, Weatherson's House Barrow Downs, Stone City, Thain's House (N) Master: Be expert, skill 7, personality 50, 5000gp Evermorn Island, southeast, Caverhill Residence Grand Master: Be master, skill 10, 8000gp Bracada Desert, northeast, Brigham's House Learning: Expert: Skill 4, 2000gp Bracada Desert, south central, Applebee Manor Deyja, west, Putnam Residence Master: Be expert, skill 7, 5000gp Mount Nighon, south, Anwyn Residence Grand Master: Be master, skill 10, 8000gp Evermorn Island, southwest, Smithson Residence Meditation: Expert: Skill 4, 500gp Deyja, southeast, Wiseman Residence Mount Nighon, south, Whitesky Residence Master: Be expert, skill 7, 2500gp Bracada Desert, southeast, Lightsworn Residence Grand Master: Be master, skill 10, 6000gp Avlee, island south of Tidewater, Kaine's Body Building: Expert: Skill 4, 500gp Barrow Downs, Stone City, Thorinson Residence (NE) Bracada Desert, south central, Hollyfield Residence Master: * Be expert, skill 7, Endurance 50, 2500gp Deyja, southeast, Foerstryke Residence Grand Master: Be master, skill 10, 6000gp Mount Nighon, south, Evander's Home Identify Item: Expert: Skill 4, 500gp Harmondale, main town, Krewlen Residence Mount Nighon, west, Hollis' House Master: Be expert, skill 7, 2500gp Bracada Desert, north central, Benson Residence Grand Master: Be master, skill 10, 6000gp Tularean Forest, Pierpont, on ground, Blueswan House Repair: Expert: Skill 4, 500gp Harmondale, main town, Krewlen Residence Barrow Downs, Stone City, Gizmo's (SE) Master: Be expert, skill 7, 2500gp Tatalia, Tidewater, Moore Residence Grand Master: Be master, skill 10, 6000gp Erathia, tents to southeast, Gareth's House Identify Monster: Expert: Skill 4, 500gp Tularean Forest, Pierpont, on stilts, Black House Mount Nighon, west, Hollis' House Master: Be expert, skill 7, 2500gp Avlee, Spaward, Swiftfoot's Residence Grand Master: Be master, skill 10, 6000gp Harmondale, town to south of main, Weider Residence Arms Master: Expert: Skill 4, 2000gp Tatalia, Tidewater, Steele Residence Deyja, northwest, Botham's House Master: Be expert, skill 7, 5000gp Avlee, Spaward, Brightspear Residence Grand Master: Be master, skill 10, 8000gp Land of the Giants, east, Lasiter's House Stealing: Expert: Skill 4, 500gp Harmondale, above main town, Skinner's House Mount Nighon, south, Elmo's House Erathia, Steadwick Sewers, Bill Lasker Master: Be expert, skill 7, 2500gp Deyja, southeast, Shadowrunner's House Grand Master: Be master, skill 10, 6000gp Tatalia, Tidewater, Everil's House Alchemy: Expert: Skill 4, 500gp Tularean Forest, Pierpont, on stilts, Willowbark's House Bracada Desert, south central, Watershed Residence Master: Be expert, skill 7, 2500gp Mount Nighon, west, Elzbet's House Grand Master: Be master, skill 10, 6000gp Avlee, island south of Tidewater, Apple Residence Special Skills: Blaster: Expert: Skill 4, 0gp Pit, Hostel, Dark Shade Celeste, Hostel (NE), Sir Caneghem Master: Be expert, skill 7, 0gp Pit, Hostel, Maximus Celeste, Hostel (NE), Crag Hack Grand Master: Be master, skill 10, 0gp Pit, Castle Gloaming, Throne Room, Kastore Celeste, Castle Lambent, Throne Room, Resurectra CROSS-REFERENCED SKILL LIST BY LOCATION: Avlee Air Master Avlee Alchemy Grand Master Avlee Arms Master Master Avlee Axe Expert Avlee Body Grand Master Avlee Chain Master Avlee Identify Monster Master Avlee Leather Expert Avlee Meditation Grand Master Avlee Mind Master Avlee Perception Expert Avlee Spear Expert Avlee Staff Grand Master Avlee Water Expert Barrow Downs Axe Master Barrow Downs Body Building Expert Barrow Downs Earth Expert Barrow Downs Mace Expert Barrow Downs Merchant Expert Barrow Downs Plate Expert Barrow Downs Repair Expert Barrow Downs Spear Grand Master Bracada Desert Air Grand Master Bracada Desert Alchemy Expert Bracada Desert Body Building Expert Bracada Desert Bow Expert Bracada Desert Dagger Expert Bracada Desert Dodge Expert Bracada Desert Identify Item Master Bracada Desert Learning Expert Bracada Desert Light Expert Bracada Desert Meditation Master Bracada Desert Merchant Grand Master Bracada Desert Plate Grand Master Bracada Desert Staff Master Bracada Desert Unarmed Expert Celeste Blaster Expert Celeste Blaster Grand Master Celeste Blaster Master Celeste Light Grand Master Celeste Light Master Deyja Arms Master Expert Deyja Body Building Master Deyja Chain Grand Master Deyja Dark Expert Deyja Earth Grand Master Deyja Learning Expert Deyja Mace Grand Master Deyja Meditation Expert Deyja Perception Grand Master Deyja Stealing Master Deyja Sword Master Erathia Body Expert Erathia Dagger Grand Master Erathia Disarm Trap Expert Erathia Dodge Grand Master Erathia Fire Grand Master Erathia Mace Expert Erathia Mind Expert Erathia Plate Master Erathia Repair Grand Master Erathia Shield Expert Erathia Spirit Master Erathia Stealing Expert Erathia Sword Expert Erathia Unarmed Grand Master Evermorn Island Dodge Master Evermorn Island Learning Grand Master Evermorn Island Merchant Master Evermorn Island Shield Grand Master Evermorn Island Unarmed Master Harmondale Axe Expert Harmondale Body Expert Harmondale Bow Grand Master Harmondale Disarm Trap Master Harmondale Dodge Expert Harmondale Earth Expert Harmondale Fire Master Harmondale Identify Item Expert Harmondale Identify Monster Grand Master Harmondale Leather Expert Harmondale Perception Expert Harmondale Repair Expert Harmondale Spirit Expert Harmondale Staff Expert Harmondale Stealing Expert Harmondale Sword Grand Master Harmondale Unarmed Expert Harmondale Water Grand Master Land of the Giants Arms Master Grand Master Mount Nighon Alchemy Master Mount Nighon Body Building Grand Master Mount Nighon Bow Master Mount Nighon Dagger Master Mount Nighon Disarm Trap Grand Master Mount Nighon Identify Item Expert Mount Nighon Identify Monster Expert Mount Nighon Learning Master Mount Nighon Leather Master Mount Nighon Meditation Expert Mount Nighon Mind Expert Mount Nighon Staff Expert Mount Nighon Stealing Expert Mount Nighon Water Master Pit Blaster Expert Pit Blaster Grand Master Pit Blaster Master Pit Dark Grand Master Pit Dark Master Tatalia Air Expert Tatalia Arms Master Expert Tatalia Axe Grand Master Tatalia Body Master Tatalia Chain Expert Tatalia Dagger Grand Master Tatalia Disarm Trap Expert Tatalia Fire Expert Tatalia Mace Master Tatalia Mind Grand Master Tatalia Plate Expert Tatalia Repair Master Tatalia Shield Master Tatalia Spear Expert Tatalia Spirit Expert Tatalia Stealing Grand Master Tatalia Sword Expert Tularean Forest Air Expert Tularean Forest Alchemy Expert Tularean Forest Bow Expert Tularean Forest Chain Expert Tularean Forest Dagger Expert Tularean Forest Disarm Trap Expert Tularean Forest Earth Master Tularean Forest Fire Expert Tularean Forest Identify Item Grand Master Tularean Forest Identify Monster Expert Tularean Forest Leather Grand Master Tularean Forest Merchant Expert Tularean Forest Perception Master Tularean Forest Spear Master Tularean Forest Spirit Grand Master Tularean Forest Water Expert PROMOTION QUEST LIST: Knight: Cavalier: Erathia, Steadwick, Org House Champion: Bracada Desert, south central, Rowan's House Black Knight: Erathia, Steadwick, Org House Thief: Rogue: Erathia, Thieves' Guild (N), Bill Lasker Spy: Erathia, Thieves' Guild (N), Bill Lasker Assassin: Deyja, northwest, Undershadow's Home Monk: Initiate: Harmondale, town to south of main, Hume Residence Master: Harmondale, town to south of main, Hume Residence Ninja: Pit, Sand Residence Paladin: Crusader: Erathia, Steadwick, Quixote Residence Hero: Erathia, Steadwick, Quixote Residence Villain: Deyja, south, William Setag's Tower Archer: Warrior Mage: Avlee, Spaward, Snick House Master Archer: Harmondale, above main town, Mark Manor Sniper: Avlee, Spaward, Snick House Ranger: Hunter: Tularean Forest, Pierpont, on stilts, Sower Residence Ranger Lord: Bracada Desert, south central, Sweet Residence Bounty Hunter: Tularean Forest, Pierpont, on stilts, Sower Residence Cleric: Priest: Deyja, northwest, Falk residence Priest of the Light: Celeste, House Devine (E) Priest of the Dark: Deyja, northwest, Falk residence Druid: Great Druid: Tularean Forest, Pierpont, on ground, Green House Arch Druid: Tularean Forest, Pierpont, on ground, Green House Warlock: Mount Nighon, south, Anwyn Residence Sorcerer: Wizard: Bracada Desert, south central, School of Sorcery Archmage: Bracada Desert, south central, School of Sorcery Lich: Pit, Darkenmore Residence NPC LIST: Hireling Retainer Fee Skill Acolyte 500 5% Self magic skills +2 Alchemist 400 4% Repair magic items (Unlimited) Apothecary 600 6% Alchemy +8 Apprentice 500 5% Elemental magic skills +2 Arms Master 300 3% Armsmaster +2 Banker 1000 10% Gold +20% (net +8%) Burglar 0 20% Disarm Trap +8, Steal +8, Reputation -1 [2] Cartographer 200 2% Casts Wizard Eye (Expert) constantly Chaplain 200 2% Casts Bless once per day Chimney Sweep 200 2% Luck +20 Cook 300 3% Food +1 per day Duper 200 2% Merchant +8, Reputation -1 Enchanter 1000 10% Resistance to all elementals, body, mind, +20 Expert Healer 2000 20% Heals all HP and conditions once per day Explorer 100 1% Travel time -1 day (all methods) [1] Factor 500 5% Gold +10% (net +4.5%) Fallen Wizard 2500 25% Casts Hour of Power (Master) once per day, 6 hrs Fool 100 1% Luck +5 Gate Master 2000 20% Casts Town Portal (Master) once per day [4] Guide 100 1% Travel time -1 day (map crossings) [1] Gypsy 100 1% Merchant +3, Food -1 camping, Reputation -1 [3] Healer 500 5% Heals all HP (no conditions) once per day Herbalist 400 4% Alchemy +4 Horseman 100 1% Travel time -2 days (stables) [1] Hunter 500 5% ID Monster +4 Initiate 1000 10% Self magic skills +3 Instructor 700 7% Experience +15% Locksmith 300 3% Disarm Trap +6 Monk 500 5% Unarmed +2, Dodge +2 Mystic 1000 10% Elemental spell skills +3 Navigation 200 2% Travel time -3 days (boats) [1] Pathfinder 300 3% Travel time -3 days (map crossings) [1] Pirate 500 5% Travel time -2 days (boats), Gold +10% (net +4.5%) Reputation -1 [1] Porter 100 1% Food -1 camping [3] Prelate 2000 20% Self magic skills +2 Psychic 400 4% Perception +5, Luck +10 Quartermaster 200 2% Food -2 camping [3] Sage 750 7% ID Item +6, ID Monster +6 Scholar 500 5% ID Item (unlimited), Experience +5% Scout 300 3% Perception +6 Smith 200 2% Repair Weapon (Unlimited) Spell Master 2000 20% Elemental spell skills +4 Squire 600 6% Armour and Weapon skills +2 Teacher 300 3% Experience +10% Tinker 200 2% Disarm Trap +4 Tracker 200 2% Travel time -2 days (map crossings) [1] Trader 100 1% Merchant +4 Water Master 1000 10% Casts Water Walk once per day Wind Master 2000 20% Casts Fly once per day [1] Minimum travel time is always 1 day [2] Yes, I know he says for free. He lies. It's 20%. [3] Minimum food used is always 1 [4] Although he states it is Master level, I had one report that he actually casts it at Grandmaster level (ie, it works with enemies present). Thanks, Torbjörn. CROSS-REFERENCED NPC LIST BY SKILL: Intentional duplication Hireling Retainer Fee Skill Herbalist 400 4% Alchemy +4 Apothecary 600 6% Alchemy +8 Squire 600 6% Armour and Weapon skills +2 Arms Master 300 3% Armsmaster +2 Chaplain 200 2% Casts Bless once per day Wind Master 2000 20% Casts Fly once per day Fallen Wizard 2500 25% Casts Hour of Power (Master) once per day, 6 hrs Gate Master 2000 20% Casts Town Portal (Master) once per day [4] Water Master 1000 10% Casts Water Walk once per day Cartographer 200 2% Casts Wizard Eye (Expert) constantly Tinker 200 2% Disarm Trap +4 Locksmith 300 3% Disarm Trap +6 Burglar 0 20% Disarm Trap +8, Steal +8, Reputation -1 [2] Monk 500 5% Dodge +2, Unarmed +2 Apprentice 500 5% Elemental magic skills +2 Mystic 1000 10% Elemental spell skills +3 Spell Master 2000 20% Elemental spell skills +4 Teacher 300 3% Experience +10% Instructor 700 7% Experience +15% Scholar 500 5% Experience +5%, ID Item (unlimited) Cook 300 3% Food +1 per day Porter 100 1% Food -1 camping [3] Gypsy 100 1% Food -1 camping, Merchant +3, Reputation -1 [3] Quartermaster 200 2% Food -2 camping [3] Factor 500 5% Gold +10% (net +4.5%) Pirate 500 5% Gold +10% (net +4.5%), Travel time -2 days (boats) Reputation -1 [1] Banker 1000 10% Gold +20% (net +8%) Healer 500 5% Heals all HP (no conditions) once per day Expert Healer 2000 20% Heals all HP and conditions once per day Scholar 500 5% ID Item (unlimited), Experience +5% Sage 750 7% ID Item +6, ID Monster +6 Hunter 500 5% ID Monster +4 Sage 750 7% ID Monster +6, ID Item +6 Psychic 400 4% Luck +10, Perception +5 Chimney Sweep 200 2% Luck +20 Fool 100 1% Luck +5 Gypsy 100 1% Merchant +3, Food -1 camping, Reputation -1 [3] Trader 100 1% Merchant +4 Duper 200 2% Merchant +8, Reputation -1 Psychic 400 4% Perception +5, Luck +10 Scout 300 3% Perception +6 Smith 200 2% Repair Weapon (Unlimited) Alchemist 400 4% Repair magic items (Unlimited) Enchanter 1000 10% Resistance to all elementals, body, mind, +20 Acolyte 500 5% Self magic skills +2 Initiate 1000 10% Self magic skills +3 Prelate 2000 20% Self magic skills +4 Burglar 0 20% Steal +8, Disarm Trap +8, Reputation -1 [2] Explorer 100 1% Travel time -1 day (all methods) [1] Guide 100 1% Travel time -1 day (map crossings) [1] Pirate 500 5% Travel time -2 days (boats), Gold +10% (net +4.5%) Reputation -1 [1] Horseman 100 1% Travel time -2 days (stables) [1] Tracker 200 2% Travel time -2 days (map crossings) [1] Navigation 200 2% Travel time -3 days (boats) [1] Pathfinder 300 3% Travel time -3 days (map crossings) [1] Monk 500 5% Unarmed +2, Dodge +2 Squire 600 6% Weapon and Armour skills +2 [1] Minimum travel time is always 1 day [2] Yes, I know he says for free. He lies. It's 20%. [3] Minimum food used is always 1 [4] Although he states it is Master level, I had one report that he actually casts it at Grandmaster level (ie, it works with enemies present). Thanks, Torbjörn. MISC PEOPLE LIST: Guy that sells Arrowheads for 200gp, buys Tularean Wood: Harmondale, town to south of main, Farswell Residence Guy that sells Tularean Woods for 200gp, buys Griffon Feathers: Tularean Forest, Pierpont, on stilts, Kerrid Residence Guy that sells Griffon Feathers for 200gp, buys Arrowheads: Erathia, Steadwick, Hillier Residence Guy that sells Glass Bottles for 200gp, buys Sand: Barrow Downs, North, Rivenrock Residence Guy that sells Sand for 2000gp, buys Enrothian Wine Tatalia, Tidewater, Calindra's House Guy that sells Enrothian Wine for 2000gp, buys Glass Bottles Avlee, Spaward, Infernon's House Guy that makes items from ore: Erathia, Steadwick, Agraynel Residence Guy that makes armors from ore: Erathia, Steadwick, Sourbrow Home Guy that makes weapons from ore: Erathia, Steadwick, Laraselle Residence STAGE/SHIP SCHEDULES: Harmondale: Stage: Monday: Erathia, 2 days Tuesday: Tularean Forest, 2 days Wednesday: Erathia, 2 days Thursday: Tularean Forest, 2 days Friday: Erathia, 2 days Saturday: Tularean Forest, 2 days Sunday: Arena, 4 days Tularean Forest (Pierpont): Stage: Monday: Avlee, 3 days Tuesday: Deyja, 2 days Harmondale, 2 days Wednesday: Avlee, 3 days Thursday: Harmondale, 2 days Friday: Avlee, 3 days Deyja, 2 days Saturday: Harmondale, 2 days Sunday: Deyja, 2 days Ship: Monday: Bracada Desert, 6 days Tuesday: Avlee, 3 days Wednesday: Bracada Desert, 6 days Thursday: Avlee, 3 days Friday: none Saturday: Avlee, 3 days Sunday: Evenmorn Island 7 days (only after Priest promotion) Erathia (Steadwich): Stage: Monday: Tatalia, 2 days Deyja, 3 days Tuesday: Harmondale, 2 days Wednesday: Tatalia, 2 days Bracada Desert, 3 days Thursday: Harmondale, 2 days Deyja, 3 days Friday: Tatalia, 2 days Saturday: Harmondale, 2 days Bracada Desert, 3 days Sunday: none Ship: Monday: Avlee, 4 days Tuesday: Tatalia, 2 days Wednesday: Bracada Desert, 6 days Thursday: Tatalia, 2 days Friday: Avlee, 4 days Saturday: Tatalia, 2 days Sunday: Evenmorn Island 7 days (only after Priest promotion) Tatalia: Stage: Monday: none Tuesday: Erathia, 2 days Wednesday: none Thursday: Erathia, 2 days Friday: none Saturday: Erathia, 2 days Sunday: none Ship: Monday: Bracada Desert, 4 days Tuesday: Erathia, 2 days Wednesday: Bracada Desert, 4 days Thursday: Erathia, 2 days Friday: Avlee, 5 days Saturday: Erathia, 2 days Sunday: Evenmorn Island 5 days (only after Priest promotion) Bracada Desert: Stage: Monday: Erathia, 3 days Tuesday: Harmondale, 5 days Wednesday: Erathia, 3 days Thursday: none Friday: Erathia, 3 days Saturday: Harmondale, 5 days Sunday: Erathia, 3 days Ship: Monday: Tatalia, 4 days Tuesday: Evenmorn, 1 day Wednesday: Tatalia, 4 days Thursday: Evenmorn, 1 day Friday: Tatalia, 4 days Saturday: Tularean Forest, 6 days Sunday: Erathia, 6 days Avlee: Stage: Monday: none Tuesday: Tularean Forest, 3 days Wednesday: Deyja, 5 days Thursday: Tularean Forest, 3 days Friday: none Saturday: Tularean Forest, 3 days Sunday: Deyja, 5 days Ship: Monday: Tularean Forest, 3 days Tuesday: Erathia, 4 days Wednesday: Tularean Forest, 3 days Thursday: Tatalia, 5 days Friday: Tularean Forest, 3 days Saturday: Erathia, 4 days Sunday: none Deyja: Stage: Monday: Erathia, 3 days Tuesday: Tularean Forest, 2 days Wednesday: Erathia, 3 days Thursday: Tularean Forest, 2 days Friday: Erathia, 3 days Saturday: Tularean Forest, 2 days Sunday: none Evenmorn Island: Ship: Monday: Tatalia, 4 days Tuesday: none Wednesday: Tatalia, 4 days Thursday: none Friday: Tatalia, 4 days Saturday: Tularean Forest, 6 days Sunday: none SPELL GUILD LIST: Fire: Initiate Guild: Emerald Island Adept Guild: Harmondale, main town Master Guild: Tularean Forest, Pierpont, on piers Paramount Guild: Mount Nighon, south Water: Initiate Guild: Harmondale, main town Adept Guild: Tularean Forest, Pierpont, on piers Master Guild: Bracada Desert, west Paramount Guild: Evermorn Island, western bay Air: Initiate Guild: Emerald Island Adept Guild: Harmondale, main town Master Guild: Tularean Forest, Pierpont, on piers Paramount Guild: Celeste, west Earth: Initiate Guild: Harmondale, main town Adept Guild: Tularean Forest, Pierpont, on piers Master Guild: Barrow Downs, Stone City (SE) Paramount Guild: Pit Spirit: Initiate Guild: Emerald Island Adept Guild: Harmondale, main town Master Guild: Deyja, northwest Paramount Guild: Erathia, Steadwick, by castle Mind: Initiate Guild: Harmondale, main town Adept Guild: Erathia, Steadwick, by castle Master Guild: Tatalia, Tidewater, above the tavern (no stairs) Paramount Guild: Avlee, Tidewater Body: Initiate Guild: Emerald Island Adept Guild: Harmondale, main town Master Guild: Erathia, Steadwick, by castle Paramount Guild: Avlee, Tidewater Dark: Guild of Night: Deyja, northwest, above temple (no stairs) Pit Light: Guild of Illumination: Bracada Desert, northwest Celeste, west Dwarven Barrows Linkage List: Barrow 1: Left: Up: 11 Down: 6 Right: Up: 5 Down: 15 Barrow 2: Left: Up: 11 Down: 13 Right: Up: 14 Down: 5 Barrow 3: Left: Up: 12 Down: 8 Right: Up: 10 Down: 4 Barrow 4: Left: Up: Zokarr's Tomb (Ankh) Down: 15 Right: Up: 12 Down: 3 Barrow 5: Left: Up: 2 Down: 1 Right: Up: 9 Down: 12 Barrow 6: Left: Up: 13 Down: Zokarr's Tomb (Ankh) Right: Up: 11 Down: 1 Barrow 7: Left: Up: 9 Down: 10 Right: Exit Southeast (Tree) Barrow 8: Left: Up: 14 Down: 3 Right: Up: 15 Down: 13 Barrow 9: Left: Up: 5 Down: 7 Right: Exit North-Northeast (Tree) Barrow 10: Left: Up: 7 Down: 3 Right: Exit Northwest (Tree) Barrow 11: Left: Up: 2 Down: 13 Right: Up: 1 Down: 6 Barrow 12: Left: Up: 14 Down: 4 Right: Up: 5 Down: 3 Barrow 13: Left: Up: 11 Down: 2 Right: Up: 8 Down: 6 Barrow 14: Left: Up: 8 Down: 15 Right: Up: 2 Down: 12 Barrow 15: Left: Up: 8 Down: 14 Right: Up: 4 Down: 1 POTION MIXING LIST: This has been completed up to Grand Master except: (Black) + (?) = (?): I won't bother for now I assign a number based on the total number of basic potions "inside" Bottle: 0 Reagent: 0 Basic Potion: 1 Complex Potion: 2 Compound(3): 3 (called "Layered Potion") Compound(4): 4 (called "Layered Potion") White(5): 5 White(6): 6 Black(7): 7 Black(8): 8 Black(9): 9 There are: 1 Bottle 20 Reagents (4 flavors, 5 strengths each, so far) 3 Basic Potions 3 Complex Potions 9 Compound(3) 3 Compound(4) 10 White(5) 11 White(6) 6 Black(7) 3 Black(8) 1 Black(9) For all combinations: (power of basic potion) = (power of reagent) + (alchemy skill) (catalyst) + (x) = (x), power = power of catalyst (can go down) (x) + (y) = (z), power = [(power of x)+(power of y)]/2, round down If plan to use catalyst, use LAST, and use low power ingredients Durations for non-permanent effects are (30 minutes)x(power) Some results yield smaller potions (lower numbers); these are listed You can use higher potions to produce useful ingredients in a pinch Normal level or higher required: Basic Potions: Red potion (Cure Wounds): (Restores 10+power hit points) Power 1: Widowsweep Berries Power 5: Crushed Rose Petals Power 10: Vial of Troll Blood Power 20: Ruby Power 50: Dragon's Eye Yellow Potion (Cure Weakness): (Removes the weakness condition from character) Power 1: Poppysnaps Power 5: Fae Dust Power 10: Sulfur Power 20: * Garnet Power 50: Devil Ichor Blue Potion (Magic Potion): (Restores 10+power spell points) Power 1: Phirna Root Power 5: Meteorite Fragment Power 10: Harpy Feather Power 20: Moonstone Power 50: Elvish Toadstool Grey Potion (Catalyst): (Used to increase power of other potions) Power 1: Mushroom Power 5: Obsidian Power 10: Vial of Ooze Endoplasm Power 20: Mercury Power 75: Philosopher's Stone Complex Potion: Cure Disease (Orange): (red) + (yellow) Cure Poison (Purple): (red) + (blue) Awaken (Green): (yellow) + (blue) Expert level or higher required: Compound(3) Potions: Haste (Orange+red): (Orange) + (red) Stoneskin (Orange+yellow): (Orange) + (yellow) Preservation (Orange+blue): (Orange) + (blue) Heroism (Purple+red): (Purple) + (red) Water Breathing (Purple+yellow): (Purple) + (yellow) Shield (Purple+blue): (Purple) + (blue) Bless (Green+red): (Green) + (red) Harden Item (Green+yellow): (Green) + (yellow) Recharge Item (Green+blue): (Green) + (blue) Water Breathing: No "drowning" damage taken for duration Harden Item: Use on item to make harder to break (permanent) Recharge Item: As spell, but permanently loses (70%-power) charges Compound(4) Potions: Remove Fear (Orange+Purple): (Orange) + (Purple) Cure Insanity (Orange+Green): (Orange) + (Green) Remove Curse (Purple+Green): (Purple) + (Green) Compound(3) + Basic Potion = Basic Potion: (Orange+red) + (red) = red (Orange+red) + (yellow) = grey (Orange+yellow) + (red) = grey (Orange+yellow) + (yellow) = yellow (Purple+red) + (red) = red (Purple+red) + (blue) = grey (Purple+blue) + (red) = grey (Purple+blue) + (blue) = blue (Green+yellow) + (yellow) = yellow (Green+yellow) + (blue) = grey (Green+blue) + (yellow) = grey (Green+blue) + (blue) = blue Compound(4) + Basic Potion = Basic Potion (Orange+Purple) + (red/yellow/blue) = grey (Orange+Green) + (red/yellow/blue) = grey (Purple+Green) + (red/yellow/blue) = grey Compound(3) + Complex Potion = Basic Potion (Orange+blue) + (Orange/Purple/Green) = blue (Purple+yellow) + (Orange/Purple/Green) = yellow (Green+red) + (Orange/Purple/Green) = red Compound(4) + Complex Potion = Basic Potion (Orange+Purple) + (Orange/Purple/Green) = grey (Orange+Green) + (Orange/Purple/Green) = grey (Purple+Green) + (Orange/Purple/Green) = grey Compound(3) + Compound(3) = Basic Potion: (Orange+blue) + (Orange+red) = blue (Orange+blue) + (Orange+yellow) = blue (Orange+blue) + (Purple+red) = blue (Orange+blue) + (Purple+blue) = blue (Orange+blue) + (Green+yellow) = blue (Orange+blue) + (Green+blue) = blue (Purple+yellow) + (Orange+red) = yellow (Purple+yellow) + (Orange+yellow) = yellow (Purple+yellow) + (Purple+red) = yellow (Purple+yellow) + (Purple+blue) = yellow (Purple+yellow) + (Green+yellow) = yellow (Purple+yellow) + (Green+blue) = yellow (Green+red) + (Orange+red) = red (Green+red) + (Orange+yellow) = red (Green+red) + (Purple+red) = red (Green+red) + (Purple+blue) = red (Green+red) + (Green+yellow) = red (Green+red) + (Green+blue) = red Master level or higher required: White(5) Potions: Cure Paralysis (CureParalysis): (Orange+yellow) + (Green) (Green+yellow) + (Orange) Might Boost (MightBoost): (Purple+red) + (Purple) Intellect Boost (IntellectBoost): (Green+yellow) + (Green) Personality Boost (PersonalityBoost): (Green+blue) + (Green) Endurance Boost (EnduranceBoost): (Purple+blue) + (Purple) Accuracy Boost (AccuracyBoost): (Orange+yellow) + (Orange) Speed Boost (SpeedBoost): (Orange+red) + (Orange) Flaming Potion (Flaming): (Orange+red) + (Green) (Orange+yellow) + (Purple) Freezing Potion (Freezing): (Purple+red) + (Green) (Purple+blue) + (Orange) Shocking Potion (Shocking): (Orange+red) + (Purple) (Purple+red) + (Orange) Noxious Potion (Noxious): (Green+yellow) + (Purple) (Green+blue) + (Orange) Swift Potion (Swift): (Purple+blue) + (Green) (Green+blue) + (Purple) Boost potions: Add 3x(power) to stat (temporary) Flaming Potion: Adds "of flame" (temporary) Freezing Potion: Adds "of frost" (temporary) Shocking Potion: Adds "of sparks" (temporary) Noxious Potion: Adds "of Poison" (temporary) Swift Potion: Adds "of swiftness" (temporary) White(6) Potions: Luck Boost (LuckBoost): (Purple+red) + (Purple+blue) Divine Cure (DivineCure): (Orange+red) + (Orange+yellow) Divine Power (DivinePower): (Green+yellow) + (Green+blue) Divine Restoration (DivineRestore): (Orange+red) + (Green+blue) (Orange+yellow) + (Purple+blue) (Purple+red) + (Green+yellow) Fire Resistance (FireResist): (Orange+red) + (Green+yellow) Water Resistance (WaterResist): (Purple+blue) + (Green+yellow) Air Resistance (AirResist): (Orange+red) + (Purple+blue) Earth Resistance (EarthResist): (Orange+yellow) + (Purple+red) Body Resistance (BodyResist): (Orange+yellow) + (Green+blue) Mind Resistance (MindResist): (Purple+red) + (Green+blue) Luck Boost: Adds 3x(power) to stat (temporary) Divine Cure: Restores 5x(power) hit points Divine Power: Restores 5x(power) spell points Divine Restoration: Removes all conditions except dead/stoned/eradicated Resistance Potions: Add 3x(power) to stat (temporary) White(5) + Basic Potion = Basic Potion: (Any White) + (red) = red (Any White) + (yellow) = yellow (Any White) + (blue) = blue White(5) + Complex Potion = Basic Potion: (CureParalysis) + (Orange) = grey (CureParalysis) + (Green) = grey (Shocking) + (Orange) = grey (Shocking) + (Purple) = grey (Swift) + (Purple) = grey (Swift) + (Green) = grey White(5) + Compound(3) = Basic Potion: (CureParalysis) + (Purple+blue) = grey (MightBoost) + (Green+yellow) = grey (IntellectBoost) + (Purple+red) = grey (PersonalityBoost) + (Orange+red) = grey (EnduranceBoost) + (Orange+yellow) = grey (AccuracyBoost) + (Purple+blue) = grey (SpeedBoost) + (Green+blue) = grey (Flaming) + (Orange+blue) = blue (Flaming) + (Purple+yellow) = yellow (Flaming) + (Green+red) = red (Flaming) + (Green+blue) = grey (Freezing) + (Orange+yellow) = grey (Freezing) + (Orange+blue) = blue (Freezing) + (Purple+yellow) = yellow (Freezing) + (Green+red) = red (Freezing) + (Green+yellow) = grey (Shocking) + (Green+yellow) = grey (Shocking) + (Green+blue) = grey (Noxious) + (Orange+red) = grey (Noxious) + (Orange+blue) = blue (Noxious) + (Purple+red) = grey (Noxious) + (Purple+yellow) = yellow (Noxious) + (Green+red) = red (Swift) + (Orange+red) = grey White(5) + Compound(4) = Basic Potion: (Flaming) + (Purple+Green) = blue (Freezing) + (Orange+Green) = yellow (Noxious) + (Orange+Purple) = red White(6) + Basic Potion = Basic Potion: (Any White) + (red) = red (Any White) + (yellow) = yellow (Any White) + (blue) = blue White(6) + Complex Potion = Basic Potion: (DivineRestore) + (Orange) = grey (DivineRestore) + (Purple) = grey (DivineRestore) + (Green) = grey (FireResist) + (Purple) = grey (WaterResist) + (Orange) = grey (AirResist) + (Green) = grey (EarthResist) + (Green) = grey (BodyResist) + (Purple) = grey (MindResist) + (Orange) = grey White(6) + Compound(3) = Basic Potion: (FireResist) + (Purple+blue) = grey (WaterResist) + (Orange+red) = grey (AirResist) + (Green+yellow) = grey (EarthResist) + (Green+blue) = grey (BodyResist) + (Purple+red) = grey (MindResist) + (Orange+yellow) = grey Grand Master level or higher required: Black(7) Potions: Pure Might (PureMight): (MightBoost) + (Orange) Pure Intellect (PureIntellect): (IntellectBoost) + (Orange) Pure Personality (PurePersonality): (PersonalityBoost) + (Purple) Pure Endurance (PureEndurance): (EnduranceBoost) + (Green) Pure Accuracy (PureAccuracy): (AccuracyBoost) + (Green) Pure Speed (PureSpeed): (SpeedBoost) + (Purple) Pure Potions: Add 50 to stat (permanent) Slaying Potion: Adds "of dragon slaying" to item (permanent) Black(8) Potions: Stone to Flesh (StoneFlesh): (CureParalysis) + (Purple+red) Pure Luck (PureLuck): (Swift) + (Orange+yellow) Slaying Potion (Slaying): (Flaming) + (Purple+blue) Pure Luck: Adds 50 to stat (permanent) Slaying Potion: Adds "of dragon slaying" to item (permanent) Black(9) Potions: Rejuvenation (Rejuvenation): (DivineRestore) + (Orange+blue) (DivineRestore) + (Purple+yellow) (DivineRestore) + (Green+red) Rejuvenation: Removes all unnatural aging Black + ? = ? ??? GOLEM PART LIST: This is for the Wizard promotion quest Good Head: Bracada Desert north, in a chest just south and above the stables (on a hill near an arch-shaped tower) (need jump spell) Bad Head: Bracada Desert, near main square (teleport cluster) (not needed) Arm: Tatalia, island west-southwest of main city, in a chest on southeast side of island Arm: Avlee, island west of another island that's west of the main city, in a chest near an obilisk Torso: Barrow downs, at the southwest terminus of the southwestmost bridge Leg: Deyja, in a chest at the top of a cliff overlooking the ocean, far east and just south of the water Leg: Deyja, in a chest at the top of another cliff overlooking the ocean, far north and just west of the water To assemble, click on the dialog option for the Golem NPC who's with you Click until he says to return to the School of Sorcery PAINTINGS LIST: 1) Erathia, Castle Gryphonheart, forbidden sections 2) Erathia, Castle Gryphonheart, forbidden sections 3) Barrow Downs, Haunted House STATUETTES LIST: 1) Knight Statue From: Evenmorn Island, Temple of the Sun To: * Avlee 2) Eagle Statue From: Evenmorn Island, Temple of the Moon To: * Tatalia 3) Angel Statue From: * Nighon Maze To: * Bracada Desert MAINLINE QUESTS TIMELINE: 1) Return 7 dwarves to Stone City; "war clock" starts 2) Representatives will ask you to see King (elf) and Queen (human) 3) Each will ask you to complete a quest, or you can fake it 4) A few (2-3) months later, return to Tularean forest for trumpet quest You can give it to the humans, elves, Judge in Harmondale, or no one 5) A month or two later, return to Harmondale to replace Judge Grey a) Choose Judge at Bracada inn: Light side; War ends peacefully b) Choose Judge at Deyja inn: Dark side; War drags on, supplying bodies for the necromancer army I recommend: 1) Wait until you're ready to start the clock before returning dwarves 2) Move quickly to talk to the King and Queen 3) Do both quests for the experience and money 4) Give the trumpet to the Judge, so you retain control of Harmondale 5) I chose light, but will replay with dark next time GENIE LAMP LIST: Many of these have not been tested, so save first Use on Friday: Character is stoned Use on Saturday: Character is dead Use on Sunday: Character is eradicated Remember that there are 28 days per month in MM7 January: * Week 1: Might +1 Week 2: Might +2 Week 3: Might +3 Week 4: Might +4 February: Week 1: Intelligence +1 Week 2: Intelligence +2 Week 3: Intelligence +3 Week 4: Intelligence +4 March: * Week 1: Personality +1 Week 2: Personality +2 Week 3: Personality +3 Week 4: Personality +4 April: * Week 1: Endurance +1 Week 2: Endurance +2 Week 3: Endurance +3 Week 4: Endurance +4 May: Week 1: Accuracy +1 Week 2: Accuracy +2 Week 3: Accuracy +3 Week 4: Accuracy +4 June: Week 1: Speed +1 Week 2: Speed +2 Week 3: Speed +3 Week 4: Speed +4 July: Week 1: Luck +1 Week 2: Luck +2 Week 3: Luck +3 Week 4: Luck +4 August: Week 1: Money +1000 Week 2: Money +2000 Week 3: Money +3000 Week 4: Money +4000 September: Week 1: Food +5 Week 2: Food +10 Week 3: Food +15 Week 4: Food +20 October: Week 1: Skill Points +2 Week 2: Skill Points +4 Week 3: Skill Points +6 Week 4: Skill Points +8 November: Week 1: Experience Points +2500 Week 2: Experience Points +5000 Week 3: Experience Points +7500 Week 4: Experience Points +10,000 December: (random resistance chosen?) Week 1: Resistance +1 Week 2: Resistance +2 Week 3: Resistance +3 Week 4: Resistance +4 WEAPON RECOVERY TIMES: Base: Blaster 30 Dagger 60 Unarmed 60 Spear 80 Mace 80 Sword 90 Axe 100 Staff 100 Club (unskilled) 100 Unskilled Fist 100 Modifiers: High skill (Expert Sword/Axe, etc.) Enchantments (Swift/of Darkness) Using Two Weapons: Depends only on weapon with slower base recovery Uses Enchantment modifiers only for that weapon Uses High skill modifiers only for weapon in right hand BUG: Don't forget that using Autorun can raise recovery time Thanks to the following people for corrections/additions: Peter Seebach General corrections/additions Chris Nahr Golem parts Sam (Operation 3D) Genie lamps Olaf Genie lamps David Teach Genie lamps Roland Mayer General corrections/additions Mark Humphreys et al Master mind guild location Derek Kisman et al Deyja dark guild location Conan the holy Barbarian Statuette locations Philippe Nicolle Erathia to Evenmorn ship Nathan Mates Light Blaster teachers Joe "Shadowman" Dark/Light teachers Jason McCullough Dark Blaster teachers Neal Smith NPC List Bonesguide Weapon recovery info Everyone else who's email addresses/names I lost --- END OF MINI-FAQ ---